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Summon Neutral Monster

Source Champions of Balance pg. 33
You can summon creatures that embody the forces of balance.

Prerequisites: Chaotic neutral, lawful neutral, or neutral alignment.

Benefit: When casting a summon monster spell, you gain access to the list of neutral creatures on this page. You may also summon creatures from the standard summon monster list and apply the counterpoised creature simple template (see the sidebar) to applicable creatures instead of the celestial or fiendish template. Creatures you summon from the list on this page and creatures you summon with the counterpoised template gain a +2 resistance bonus on Will saves.

1st Level
SpriteB3 (CN)
Stirge (N)

2nd Level
AtomieB3 (CN)
BrownieB2 (N)

3rd Level
ArbiterB2 (inevitable) (LN)
NosoiB4 (psychopomp) (N)
ParacletusB2 (aeon) (N)
ThoqquaB2 (N)
VoidwormB2 (protean) (CN)

4th Level
D’ziriakB2 (N)
MagminB3 (CN)
Mephit (any) (N)
Satyr (CN)
ShaeB3 (N)
ViduusISB (psychopomp) (N)

5th Level
CatrinaB4 (psychopomp) (N)
MercaneB2 (LN)
RastB2 (N)
TojanidaB3 (N)

6th Level
Chaos BeastB2 (CN)
Invisible stalker (N)
NaunetB2 (protean) (CN)
TheletosB2 (aeon) (N)
VanthB4 (psychopomp) (N)

7th Level
AxiomiteB2 (LN)
JyotiB2 (N)
ShokiISB (psychopomp) (N)
ZelekhutB2 (inevitable) (LN)

8th Level
ImenteshB2 (protean) (CN)

9th Level
AkhanaB2 (aeon) (N)
MorrignaB4 (psychopomp)
ValkyrieB3 (CN)

Counterpoised Creature (CR +0 or +1)

Counterpoised creatures dwell in the Outer Planes where balance between elements or ideologies is paramount, but they can be summoned using spells such as summon monster and planar ally. A counterpoised creature’s CR increases by 1 only if the base creature has 5 or more Hit Dice. A counterpoised creature’s quick and rebuild rules are the same.

Rebuild Rules: Senses gains darkvision 60 ft.; Defensive Abilities gains DR and energy resistance as noted on the table; SR gains SR equal to new CR +5; Special Attacks smite bias 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against a foe that is chaotic evil, chaotic good, lawful evil, or lawful good; smite persists until the target is dead or the counterpoised creature rests).

Counterpoised Creature Defenses

Hit DiceResist Cold, Electricity, and FireDR
1–45
5–10105/adamantine
11+1510/adamantine